So the internet exploded and overreacted to the release of the subscription numbers for Star Wars The Old republic. People on the internet freaking out over nothing? What a surprise. So the numbers released last week we learned that the subscription numbers for SWTOR are down from 1.7 million to 1.3. Pretty big drop but still… 1.3 million subs? Game’s doing fine. Because of the drop there are obviously some servers for the game that are barren even during peak times. Figured I’d throw in my two cents about it.

The sever that my guild and I were placed on during early access is a medium-ish pop server. During peak times the PvP queues aren’t that bad and a decent amount of people can be seen roaming around on the Fleet. I don’t mind the lower population on my server but when I play in the off-peak times the queues can take literally over an hour to get into a Warzone. I tend to play in off-peak times mostly. My biggest gripe about the server that I play on is constantly seeing the same pr-emade groups in PvP for hours on end. There have been periods of time when I hit the same pre-made group for 3-4 hours and sometimes couldn’t finish my daily PvP quest. It can be very frustrating. What I decided to do recently is roll characters on a west coast server with a higher population. I am east coast myself but I tend to play late most of the time so hopping on to a west coast server is better for me. I’m very much looking forward to the upcoming server transfers. Once they become available I will be moving four or five of my characters over. The population on my server seems to have dipped recently. I think other people have had the same idea to test the waters on some of the other servers and transfer over in early summer when that feature becomes available. When this does happen what will become of those left behind on those medium/low populated servers?

In the world of MMOs server merging always get bad press. Usually it happens to games that are struggling to hold people and they combine servers together to make fewer, but higher populated servers. Now SWTOR is not struggling by any means. 1.3 million subs is great. What they should do with the lower populated servers is merge them together so those players who don’t want, or can’t afford to ship their characters off to another server, get a better experience. More players means faster PvP queues, a better economy and a much livelier world to play in.

The bad stigma around server mergers for MMOs is pretty ridiculous. Games gain and lose players all the time. It happens. I think that deciding not to merge servers to simply save face and avoid bad press can potentially be more damaging because those people left on those extremely low pop servers really don’t get a good experience. Therefore keeping them subscribed to the game becomes a lot less likely. The bad press and internet explosion that will take place if they merge servers will be a tough pill to swallow. On the other hand having people quit the game because of, or constantly hearing about barren servers isn’t a good thing either. I think that if Bioware does decide to merge some of the lower populated servers that it will be better for the games community in the long run.

A lot of MMOs out there get a big influx of people who play as soon as the game launches and then that number often drops. Sometimes it steadies out. For some games it goes up again. Others manage to scrape by with their loyal player base. Some game developers switch business models from a subscription to free to play. Those games that make the switch can occasionally end up becoming very profitable and carry on for much longer than people thought they would. I think that this drop off in SWTOR subs is just a normal happening in the world of MMOs that is being blown wildly out of proportion. It’s got a larger than usual spotlight on it because it’s a Star Wars game and EA/Bioware spent a lot of money developing it. I feel that the game does have a lot of great aspects to it. I agree that there are some things that need to be fixed and added to the game. I am still having so much fun with it and plan on sticking with it. I’m eagerly waiting to see what the great folks at Bioware have in store for us.

I’ve spent the last few days trudging through hundreds of pages of forums to look and see some of the reasons that people have left the game. I was looking through the posts, ignoring ones that were nothing more than – “This game sucks so I quit.” or “SWTOR is dead”, in an attempt to find intelligent responses. Posts where people explained what they didn’t like and why they left. There’s quite a few valid well thought out posts among the arguing and trolling. Some left because they just felt that this isn’t the game for them. Others enjoyed the game but felt that there were key features missing and until SWTOR had them they would not be playing. Others are interested in upcoming games and wouldn’t have time. There are plenty of reasons why they left and some pointed out features that would bring them back. I think two of the features that I saw mentioned the most were the Ranked Warzones and the Group Finder. Both are features that are coming soon. Group Finder is slotted to be in the upcoming Patch 1.3. Ranked Warzones got pulled from 1.2 partially because of the feedback they were getting on the test server about how the queues worked. I gotta admit the way the queues worked with putting ranked in with unranked if it couldn’t find enough people was… For lack of a better word, wrong? I’m glad they decided to hold off until they can work with it a bit more and perhaps get cross server queuing in so they can avoid the mixed queues.

Server mergers aren’t always a bad thing. I think that if they decided to go this route with some of the servers that it would be better for the game in the long run. Perhaps once they get the cross server queuing in, it will solve a lot of the problems that the lower populated servers are facing. I guess we’ll just have to wait and see.

What are your thoughts? If you’re a SWTOR player how is your server doing? Still a busting population or are you stuck dancing by the PvP mission terminal with the same 10 people every single day? What are you feelings about server mergers in general? Are they a good thing if they can potentially make the community stronger or just the last fleeting breaths of a dying MMO? Let me know what you think in the comments here on the blog or over on the FMG Facebook or G+ page.

Thanks for reading!


Thought it would be fun to throw out a post about two of my three favorite things. Gaming and music. Third is Vodka but that’s a whole other post. That I’ll probably never write. Unless I’m really drunk. From Vodka. Moving along. I’ve always been a music fan. Going back to when I was a kid. I still listen to a lot of the same stuff I did back then. Typically a lot of punk/metal/rock’n’roll. Except for some really ridiculous shit that I would put on to screw with people because… Well, I was a kid and it was hilarious. I remember spending days organizing a set list to make a killer mixed tape for my walk-man. Nowadays with massive storage on portable media devices that art of the mixed tape has all but vanished. For me these days I still take the time to meticulously create playlists. Not for portable use. I just load my Droid up and hit shuffle for that. My carefully thought out playlists are for when I’m gaming.

The bulk of the gaming I do these days is with MMOs. I have a main playlist with my 100+ gigs of music that I throw on when I’m trudging the interwebs for entertainment or just sitting around reading comics, or hey! When I’m writing a blog. Although sometimes that just screws me up and I have to end up turning it off or switching to a more focused playlist. I’ve actually written lyrics in the middle of a paragraph while writing a post without realizing it until I proofread it later on. I’m sure I’ll be drunk and or tired when I throw a post up someday and I’ll miss one. Should be funny. Ok. Back on topic. When I play MMOs I have very specific playlists depending on the task at hand. I find that depending on what you dive into in an MMO each has a completely different mindset that I approach it with. Leveling, endgame and PvP all put me in different mindsets that make me want to hear different music.

My leveling playlists tend to be a bit more general than the others. Usually things that I just have fun listening to. Bands like NOFX or Dropkick Murphys for example are just fun as hell to listen to and just takes away from the “grind” that leveling can become in some games. This playlist has actually got quite a bit of punk rock tunes on it. Has a good mix of other things as well but the majority is just songs that are fun to listen to that I can sit here and rock out to while tearing through leveling content like a beast. Also seems there’s a lot of Motley Crue on this one too. Just an all around fun playlist to get into. This is usually the list I’ll throw on if I’m listening to music while rocking the console games.

My endgame playlist is much more focused on specific songs and bands that help me concentrate. Having something that helps me focus so I can keep an eye on what’s going on around me and call things out is great. This list strays from the fast paced punk rock dominated list I listen to while leveling. This list has a lot of TOOL on it. I find that especially with TOOL, it really helps me focus clearly on what I’m doing without much of a distraction. Another band that tends to take up a big spot in the list is Nine Inch Nails. It’s a very metal/industrial heavy list that really gets me in the zone. A lot less random and designed to give my brain something to sink into while I focus on taking down the biggest bads in our various MMO universes.

The last one is probably the most important. Player. Versus. Player. This list is populated by a lot of balls to the wall metal that just gets me revved up and wanting to tear things to shreds. The major players I throw on this list would be bands like Slayer, Pantera and Manowar. Songs that are very aggressive and work like my own personal war drums. Nothing quite like the feeling of running into a battle with Surfacing by Slipknot playing in the background to get the blood flowing. A bonus thing that I’ve found over the years is that this PvP playlist has done for me. Cut down on my cost in keyboards. There was a time when I would completely fly into a frenzied nerd rage and break things. Usually my poor defenseless keyboard. I still get pissed off from time to time and pound my desk. Still curse into vent/mumble profusely sometimes too. This list really helps me focus on the task at hand and worry less about beating up things around me that cost money to replace. Pretty hilarious. The intention of this list, while the less breaking of peripherals is nice, is to get the blood flowing and help me channel any rage on the task at hand.

Whether it’s different things I’m doing within a game or a style of game I always find that music helps me get into what I’m doing. Gaming for me is an escape from reality and music helps me to lose myself in what I’m doing and really get immersed in what I’m playing. I still enjoy hearing the game sounds/music and usually have the master volume set to about 20%. Then I have my playlist rocking in WinAmp at about 10% volume and can still clearly everything. That is of course if I have vent/mumble on. Being able to hear the people who you’re raiding or PvPing with kinda helps too. When I’m rolling solo I usually have things turned up higher.

Listening to music definitely helps me focus and makes me better at whatever I may be playing. Some people can’t listen to music at all and find it a distraction. Some turn game sounds/music off completely and just listen to tunes. Curious to know how your gaming and music mixes if at all. Let me know!

Be sure to check out FMG on Facebook and G+ for updates and to leave comments! You can also email me at any questions or comments you may have.
Thanks for reading!


So between catching up on the Mass Effect series, a ridiculous amount of SWTOR and that silly thing called the real world and a job, I still managed to play quite a bit of D3 beta. Especially over this past week. I knew that it would be ending soon and so made sure to get a good refresher in before making another post about it.

While the game has undergone some major changes the last few patches, it’s still fun as hell and feels like a Diablo game. The one change that I really didn’t like at first was when they changed the skill UI. Skill used to be separated into three categories for each class as and you leveled up you unlocked more skills and more active skill slots. You could have a total of 6 skills available to you by the time you reach the higher levels. You could pick and power to put into any slot as long as you’ve already acquired it. Now the powers are separated into 6 different categories and each group is assigned a button by default. Now Despite the change to how the skill UI looks and the multiple categories for different powers, there is an option to allow you to put any power onto any slot like it was in earlier patches. I don’t see them changing where this would be in the options from beta to live. So in order to have a little more freedom and customization make sure that in the Gameplay section of the Options, in the Interface list on the right, make sure that the Elective Mode option is checked off. For people that are new to the game or just casually play, the default setup works fine. For those that really want full flexibility for their spells setup this option i a must.

Next thing I wanted to touch on was the matter of the difficulty. Much earlier in the beta the overall difficulty was pretty easy. Most figured that Blizzard would adjust it closer to release and they have. The normal difficulty is slightly more difficult that before. I can’t walk into a mob of blues on my Witch Doctor and kill them all with melee attacks anymore. Which is good. I still feel that the normal difficulty could be tuned up a little more. Even playing through with a Hardcore character I never really found any point that I was in a lot of danger. Obviously they don’t want to make the normal difficulty too over tuned so that the average player can’t get past the first chapter, but I feel that it could still use a bit of tweaking. Definitely looking forward to playing the harder difficulties.

This past week I’ve played mostly multiplayer public games. I had done a bit with a friend of mine who was in the beta before, but I really wanted to see how it felt with more than two people. We were actually having a bit of trouble grouping up and getting a game going when we tried a few weeks back. It was weird. Once we got in, the games seemed to run fine but inviting to groups and starting the games was giving us problems. This time around I just joined random public games. I found that there was little or no lag. Everything seemed to run very smoothly. The enemy strength seemed to scale appropriately(although I feel that this could be tuned a bit more with the overall difficulty) upon a person joining or leaving. I’ve put in at least a few hours almost every day the last week or so with D3 and not a single disconnect. Unless you count the server downtime where we were rushing our asses off to down the Skeleton King before we ran outta time. We didn’t make it. Probably had him to about 10% when servers went down. So close. The multiplayer was pretty fun. I felt rushed for most of the games I joined tho. People were just rushing through to the end. I tend to enjoy exploring around. It just seemed that almost every game that I was in was like that. I’ll probably stick to playing multiplayer with people I know for the most part. Still had a lot of fun tho.

I’ve gone through and played every class at least once through to cap level during my time with the beta. Each class really does have its own feel to it. Even setting up your powers differently can give a single class a couple different play styles to really suit how you want to play. This definitely makes for plenty of replay and experimentation with the different classes and set ups. Really looking forward to experimenting with different spell builds. Also curious to see what kind of builds that the community will come up with. They did a really great job of making each class have many diverse types of abilities to let the player decide how they want to progress with their class. Obviously some classes excel at certain things like a Barbarian is obviously great in melee range. If you built your Wizard with the close range abilities and armor/damage reduction abilities you can also be viable in melee range. My favorite is still the Witch Doctor. Those Firebats so awesome. Just wish I could get high enough in beta to summon the wall of Zombies… Overall I feel the classes were very well designed and diverse which gives the game great replay value.

Barring any major changes between now and the release in three weeks, Blizzard really nailed it. This game feels like a Diablo game, but not just a D2 rehash. Definitely seems to have more depth than the previous titles. We waited over ten years for Starcraft 2 and Blizzard didn’t disappoint. I have faith that the rest of Diablo 3 will be just as bad ass as what I’ve gotten the chance to play so far. Definitely stoked. Less than one month. Evil is back 05/15/12.

Be sure to check out the Full Metal Gamer Facebook/G+/Twitter for updates. Thanks for reading folks.


So with SWTORs patch 1.2 on the horizon, I’ve messed around quite a bit on the Public Test Server. One of the greatest features coming our way is the fully customizable UI. While the current incarnation is good, there are a few things that I’ve found a little bothersome. Little things like the Voidstar Warzone map covering part of my quickbar on the right side. Nothing majorly game breaking but enough to be an annoyance at times.

While I was spending a ridiculous amount of time messing with different setups it got me thinking about my UI configurations in my games over the years. Even before I got into MMOs I was downloading UI skins for Counter-Strike. I always liked playing with add ons and options to make things fit me better. Back in City of Heroes/Villains I completely moved everything I could around to fit what I was used to. The default for that game had the quickbars along the top and I was more used to having it across the bottom so I would rearrange everything.

Moving on to World of Warcraft. That’s when I really got into UI tweaking. With the plethora of different add ons available I would test out as many as I could to find which I felt the most comfortable with. Towards the end of the Wrath of the Lich King expansion I think I was running around 30 different add ons. I had everything from threat meters, to scrolling combat text and things to change the general look of everything. I spent about twenty-five minutes digging through every folder I could find to see if I had any old screenshots from then but I couldn’t find any. I looked pretty drastically different that the standard UI. With there being so many UI add ons for WoW out there I would sometimes watch WoW footage videos just to see how people would set up their UI. A lot of times they would list the add ons used or people would sometimes ask in comments.

I must say that I was a little disappointed that you couldn’t even scale down the size of the UI in SWTOR at the start. Having toyed with so many UI add ons before I already know what type of things I look for with customization. With the built in options for SWTOR it gives me almost everything that I could want. Everyone has very different ways to set up their UI. I personally don’t like clutter on my screen. So what I do usually is move as much as I can to the bottom area as much as possible. Here’s a quick shot of one of the setups that I did. This will most likely be how I place things once 1.2 is live. I messed around with a few other setups but this one seemed to work the best for me and felt most the most comfortable.

A few things not shown on the shot are are the party/Ops frames, tool tip popup and the warzone scoreboards. Since you will only ever see the WZ scoreboards one at a time those are stacked up in the upper right corner. My party/Ops frames are tucked down on the bottom left corner and my tool tip is actually detached from the mini map and stuck in the bottom right corner where my quest log is. It does overlap but when I need to see it covers the quest log but I probably won’t need to be looking at both simultaneously. I had one setup with the tool tips still on the bottom corner but the quest log was about the middle on the right side of the screen but I didn’t really like it there very much. I don’t like having a lot of things cluttering up my field of view.

Here’s a shot of the interface editor so you can see where everything is that isn’t showing. Everything tucked nicely together leaving my field of view pretty much clear.
I’m sure once it’s on the live servers that I will tweak it a bit more. Once I play around with it on my 50s I’m sure I’ll find little things to change or things that I don’t like. For now this seemed like a good setup.

Just to show and example of how very different people set up their UI, Larry Everett aka @Shaddoe from Massively wrote a post and also made a video showing his UI setup from the PTS. Drastically different from my setup with action bars in the middle top area of the screen. Here’s the link to the post. The video is at the bottom. Great article. Check it out. Hyperspace Beacon: Gooey GUI

How do you like you UI set up? What kind of setup is most comfortable for you? Doesn’t matter the game. Send me screenshots to or post them on the FMG Facebook. It will be really fun to see the many variations and preferences. If i get enough I will put a big post together showing as many varying setups as I can.

Thanks a lot for reading.


So over the last couple weeks there has been a ton of info that came out of the Bioware Guild Summit for SWTOR Patch 1.2. Which I did a quick post on a little while ago. Also the Mists of Pandaria Press event happened last week which gave us a lot of great info about the upcoming expansion. GamebreakerTV is all over that. With all the daily videos that cover everything and a two and a half hour episode of Legendary, their coverage is much more than I could accomplish all on my own. So be sure to head over there for an information overload. Very excited for MoP and SWTOR patch 1.2. Be sure to check them out. Also, in case you’ve been living under a rock Diablo 3 has a release date. May 15th. Very excited.

Moving along.

What I wanted to hit on today is the current age of portable gaming. How accessible it is and how many people that aren’t really much into gaming who take part. What got me thinking about it was a night after work a week or so ago. A few of us sat around the bar when we were finished just hanging out and playing Family Feud on Iphone. Of the five of us there, only 3 of us were gamers. The other two never really did much gaming or any gaming at all really.

Portable gaming has been around for some time now. Going all the way back to Nintendo Gameboy or Sega Game Gear we have had great portable gaming options. Over the years the major console gaming companies have released plenty of great options to play games on the go. Numerous iterations of the PSP and Nintendo DS have been the most common ones for years. Those handhelds still cater more to the gamer community than the general population.

Nowadays with the age of the smartphones it’s brought a new light to portable games. The ability to download all kinds of genres at your fingertips onto an Iphone/Ipad or on the Android marketplace has really opened some really great and cool gaming options to people who may not own a console or other means of handheld games.

Some people that I know don’t own any consoles. Have never really been gamers. Regardless, every day they hop on that Iphone and dig into some Fruit Ninja or Angry Birds or some other fun little smartphone game. A lot of people these days have a smartphone and these simple little games give people something to do while on a bus or in a waiting room or whatever. It’s very simple and accessible for so many people. It’s brought all kinds of gaming genres to people who don’t normally play games.

I think that this is a really great thing for gaming in general. I am a fan of all types of games. I play games on PC, both consoles, PSP and even pick up my Android and play around with it from time to time. Having people who don’t typically play games having fun accessible options available is really cool. To see people who don’t typically game chirping one another over high scores on Jetpack Joyride is pretty funny.

It’s a much more casual gaming space but more people playing more games is just good for the overall gaming community. I think it’s cool.

What portable games do you play? What platform are you using? PSP? DS? Smartphone? Regardless of what game or platform you rock out on, thanks for reading. GG


The last couple of days Bioware had invited some guild leaders and media to Bioware Austin and get a sneak peek at the upcoming Patch 1.2.  Also known to some as the Jesus patch.  Wish I could have been there.  Patch 1.1.5 released yesterday as well which brought some cool changes.  With the amount of stuff to go over I’m not going to be able to hit everything.  I’d just like to focus on a few things. Mainly, some of the PvP changes in the latest patch and some of the Legacy stuff they shared at the Guild Summit.

First off I’ll start with what’s actually in the game now.  Patch 1.1.5.  It was deployed during the weekly maintenance yesterday.  Quite a few changes.  Most notable changes I feel are the changes to PvP.  The first is the change to damage over time abilities.  Before the patch, if you wanted to keep the other team from capturing objectives you could just DoT up enemies.  The damage would tick every few seconds preventing them from capping the objective.  Damage from Dots no longer prevents players from capping objectives.  Interesting change.  Have done a few warzones since the patch went live and didn’t actually “notice” the change.  I understand why they made the change.  It was a bit of a balance issue.  Some classes could DoT up a lot of players or a group of players very  quickly.  Some could not.  Not sure if I like it yet.  Need more time to experience it to see how I feel about it.

Another change to PvP was a respawn “nerf” to the Alderaan Civil Warzone.  The way it worked before when you died you could click the speeder to return to the fight instantly.  Which made taking over the turrets, especially the side turrets, very difficult.  Players could be killed and click the speeder and be back in the fight before you could cap the turret.  This change I really like.  I’m sure I’ll be cursing it a few times when I just want to get back to defend but it’s a good change in my opinion.  I think it will make for a lot more closer battles in ACW.  Quite a few times I’d have my team just go for the side turrets only. We would be able to hold them for the entire duration without really having to worry because we could get back to stop the cap.

The last PvP change I’ll touch on from 1.1.5 is the Ilum daily/weekly quests.  While they have made some good changes to Ilum lately it’s still not working as intended.  So in the interim while they continue to work on it, they are giving players credit towards their Ilum daily/weekly quests from warzones.  I think it’s a good change.  Some people don’t have a lot of time to play.  Perhaps the times that they are able to play, there isn’t a lot going on with Ilum. They also could be on a server that has a severe population imbalance and it’t jsut not worthwhile to go there.  This allows them to queue up for warzones to finish those quests when they do get the time to play. Some believe that with this change it gives people no real reason to go to Ilum any more until they get it to where they feel it’s “fixed”.   I kinda like it sometimes. I’ve had some pretty epic battles there. Interested to see what they have planned for Ilum in the future.

Side note about Ilum.  A friend of mine posted an interesting suggestion.  Definitely a great idea.  Perhaps simple changes like this over time can make it better.  Simple way to make Ilum better

So much to get into from the Guild Summit. I wont get into everything. What I’m most excited to get my hands on with 1.2 is the Legacy system. I play the game quite a bit. Have three level 50s at the moment and a few more alts over halfway there. I am up to around Legacy level 27. So right off the bat I’m sure I’ll be able to get some cool unlocks. They haven’t revealed all the perks that we’re going to get or what level they become unlocked. They gave us great examples of some of the things that we can look forward to. Most notably would be Sprint ability at level 1.  It’s.  About.  Damn.  Time.  I figured they would lower it at some point to at least level 10 so that you have it when you start queueing for PvP. Level 1? Even better.

They also mentioned Legacy weapons and armor that you can share between your characters. Not scaling gear like the Heirloom stuff available in World of Warcraft.  My guess would be a moddable armor set that would work like the social gear.  It becomes light, medium, or heavy armor depending on what your character uses.  The social gear at the moment is only light armor which sucks for anyone who isn’t an Inquisitor or Consular.  They will be fixing that in 1.2 from what I understand.  Let’s just hope it looks cool.  I’m not a big fan of the look of end game gear at the moment.  Have piles of moddable gear sitting in my character banks just waiting to have it as a viable option at endgame.

Another gear related thing to mention is the color matching.  The system they had in Beta for a while was removed towards the end of testing.  They wanted to build a much more robust system for it and it’s coming in 1.2.  Instead of just matching everything to your chest piece like it did in its original design, it will pick matching colors.  Not necessarily the same color.  It will allow you to toggle each piece individually.  When you first equip the item it will have its default colors showing and you can choose to match it if you don’t like how it looks.  Can’t wait to play around  with this.

They are putting in the alignment abilities, including… Wait for it… NEUTRAL!!! So for all you grey Jedi/Sith or neutral non force users, you will be able to have access to special some special abilities. Wicked cool.  There will also be Heroic abilities that you unlock once you complete chapter 3 for a class story. One of the examples they gave was Force Choke. Once you complete the story for a Sith Warrior you unlock a Force Choke ability that you can use while questing with your companion. That’s the key. With your companion. So it will not cause balance issues in Warzone PvP. You also cannot use them in Operations. Stoked to check out how this works. Bounty Hunters rocking a Force Choke? Interesting.

New character creation options will become available once you reach cap level with a certain race. This will unlock both the Republic and Imperial options for that race. Regardless of which faction you decide to create the character. It will also unlock new race/class combinations like Sith Purebood Jedi, Miralukan Sith Inquisitors etc.

There was a TON of stuff that Bioware gave us about the Jesus Patch. TON. Way to much for me to get on about without making this post a thousand pages long. For really great coverage about the presentations/Q&A from the Guild Summit and Patch 1.1.5, be sure to check out Darth Hater.  Also this weeks episode of The Republic on Gamebreaker TV has some really great discussion about some of the upcoming changes for 1.2. GBTV has recently built a whole new website that has constant gaming news updates. Be sure to check out the SWTOR section on there for even more info about all the panels from the Guild Summit and much more.

This is why I PvP

Posted: February 18, 2012 in SWTOR
Tags: , , , ,

Just wanted to do a quick post today while I was working on other behind the scenes stuff for the blog.  A lot of exciting things coming soon for FMG.  Pretty stoked.  Onward to the good stuff.

I was in a Huttball with a couple guildies the other day.  Started off pretty poorly actually.  Ended up going down 3-0 in the first few minutes and it was looking pretty grim.  They weren’t really rolling over us.  We were on top of their carrier pretty well and trying our best to take away their passes.  Finally we got our hands on the ball.  We scored our second point with less than a minute to go.  The battle was pretty intense and getting those two points was no easy task.  I turned towards the middle once I saw our carrier had a clear shot for the end zone.  As soon as the ball re-spawned I grabbed it and hauled ass.  Had to fight off a few enemies and ended up by the last hazard with only about 10-15 seconds remaining.  I was on my Sith Assassin so I used my speed burst and ran right through the  fire.  Scored a point with about 5 seconds to go.  A team member picked up the ball just as time expired.  In a tie game who ever is holding the ball at the end wins.  So despite our slow start we fought back for the win.  It was pretty intense and a lot of fun.  One of the best warzones I’ve ever participated in.  Not ever single match is intense like that but when you get ones that are it really is pretty awesome.  Even if we would have ended up losing it if the other team had picked up the ball at the last second in the tie I wouldn’t have been upset.  I don’t mind losing when it’s just a hard-fought battle on both sides like that.

Which kinda brings me to the point of this post.  So many people leave a warzone if their team gets scored within the first minute or if a bomb gets planted quickly on a door on a Voidstar etc.  Which leaves the team down a person until the replacement loads in and gets into the fight which makes it harder to overcome that early slip.  If only people would realize that it’s not over until it’s over and stick it out, work together that it is possible to make a come back.  It’s a little frustrating at times.  I do try my best to get people to work together and come back when I can but when half the team leaves in the first minute or two sometimes, it can be pretty rough.

It’s not like the comeback was a total fluke and never happens.  I’ve actually had it happen quite a few times.  There was another warzone that I joined and ended up being on the opposite team of a guildie.  I joined in the middle of the Huttball match and my team was down 3-1 or 3-2 with only a few minutes remaining.  Working together with one or two of the others on my team we went after that Huttball like white on rice.  In the end we won 4-3.  I do understand that sometimes you get placed against a really good premade group and it’s almost impossible at times to really do much of anything.  That doesn’t make me want to give up.  If I see they are just rolling my team and just having their way with us, I do whatever I can to slow them down.  If they are going to win I’m not going to make it easy.  I’m going to be the biggest pain in the ass that I can and make them work for it.

Those really tight, hard-fought matches are the reason I PvP.  Win or lose, if it’s an intense battle, it’s really a lot of fun.

That’s all for now.  Thanks for reading.