Posts Tagged ‘PvP’

This past week has been pretty damned busy. With the release of Diablo 3 and being in a few Betas, I’ve tried to spread my time between them but it hasn’t gone so well. I’ve put in around 60 hours or so into D3 already but I did manage to pry myself away from it to get some time with the Firefall Beta. I first saw some of this game was last year on GamebreakerTVs weekly show TWIMMO. I became very interested and tried to find out everything I could about it. Which at that time wasn’t all that much. Just that it was a third person shooter MMO that would be Free to Play. A shooter MMO that’s F2P? I’m in. I was pretty excited when I got my invite early last week. Let’s get to it.

Right off the bat I really enjoyed the look and feel of the world. The cel shading graphics style is cool but I am not always a fan of it. There have been a few games over the years that I have enjoyed that use it. This game is definitely one of them. I spent the first hour or so in the game jamming around checking things out and getting used to using the jet-pack. The world looks great and I can’t wait to see more of it. Having the jet-pack to get around was insanely fun. They also have certain places where you can grab a glider to get around the island quicker. While I was hopping around I ended up getting caught up in some group PvE. It was really cool to just be roaming around and stumble on them. Fighting off waves of NPC soldiers along side a big group of other players was really fun. It’s still early on in Beta so other than rocking some quests, thumping(resource gathering player triggered event) and PvP there’s not a lot to do at the moment. What they do have in is still really fun. I’m a big fan of the glider and jet-pack. I’m pretty sure I could entertain myself by just messing with them for hours and hours.

One thing that Red 5 has planned for Firefall which has some people scratching their heads and others jumping for joy is their “Staged Content”. It’s not been implemented yet but if they get it to work it’s going to be amazing. Essentially the whole game world will not be available to explore at launch. As the players work together and complete story quests and participate in the game content they unlock more of the world. Here’s a link to a really great video explaining it. Extra Credits – Firefall – Staged Content Approach. If they can actually pull this off it’s going to be wicked.

The classes are called Battleframes in Firefall. There a few different ones but the really cool part is that you don’t need to re-roll a character to try them all out. When you first load into the game you are defaulted to the Assault Battleframe. Hitting up a Battleframe terminal allows you to swap between them at any time. A load out terminal lets you swap out your different gear within each frame. I started out just messing with the Assault one to get a feel for the game. After I felt that I had a good handle on what I was doing I decided to swap over to Recon. I love playing snipers in shooters and so really wanted to give this Battleframe a test drive. Rolling around with the jet-pack sniping baddies is a lot of fun. Leveled this Battleframe up a bit doing some quests and I even dove into a bit of PvP.

I did have fun in the PvP when I tried it in the Assault and Recon frames but was watching how the healers worked and really wanted to give that a shot. Swapped over to the Medic Battleframe to give it a go. I tend to play healing classes quite a bit in MMOs I wanted to see how it worked in Firefall. So. Much. Fun. I don’t think that I’ve even played any of the other frames since I began rolling with the Medic. I found being able to heal myself made the questing a bit easier but in PvP is where I really was having the most fun. I’m still a low-level medic but I am doing pretty well. Chasing the action trying to keep teammates alive can get pretty intense at times.

I only got in a few hours of playtime with Firefall this past week. I definitely need to spend more time with it. It’s a game that has so much potential. I’ll be doing more posts as the Beta goes on and I get more time with the game. There are issues and things that still need to be added but at this point the game looks and feels really great. I’m having a lot of fun with it. Looking forward to seeing where it goes. All around a great experience so far. I think the folks at Red 5 studios really have something here. Be sure to head on over to the Firefall website and take a look. You can also sign up for the beta there.

Thanks for reading.
-FMG-

Thought it would be fun to throw out a post about two of my three favorite things. Gaming and music. Third is Vodka but that’s a whole other post. That I’ll probably never write. Unless I’m really drunk. From Vodka. Moving along. I’ve always been a music fan. Going back to when I was a kid. I still listen to a lot of the same stuff I did back then. Typically a lot of punk/metal/rock’n’roll. Except for some really ridiculous shit that I would put on to screw with people because… Well, I was a kid and it was hilarious. I remember spending days organizing a set list to make a killer mixed tape for my walk-man. Nowadays with massive storage on portable media devices that art of the mixed tape has all but vanished. For me these days I still take the time to meticulously create playlists. Not for portable use. I just load my Droid up and hit shuffle for that. My carefully thought out playlists are for when I’m gaming.

The bulk of the gaming I do these days is with MMOs. I have a main playlist with my 100+ gigs of music that I throw on when I’m trudging the interwebs for entertainment or just sitting around reading comics, or hey! When I’m writing a blog. Although sometimes that just screws me up and I have to end up turning it off or switching to a more focused playlist. I’ve actually written lyrics in the middle of a paragraph while writing a post without realizing it until I proofread it later on. I’m sure I’ll be drunk and or tired when I throw a post up someday and I’ll miss one. Should be funny. Ok. Back on topic. When I play MMOs I have very specific playlists depending on the task at hand. I find that depending on what you dive into in an MMO each has a completely different mindset that I approach it with. Leveling, endgame and PvP all put me in different mindsets that make me want to hear different music.

My leveling playlists tend to be a bit more general than the others. Usually things that I just have fun listening to. Bands like NOFX or Dropkick Murphys for example are just fun as hell to listen to and just takes away from the “grind” that leveling can become in some games. This playlist has actually got quite a bit of punk rock tunes on it. Has a good mix of other things as well but the majority is just songs that are fun to listen to that I can sit here and rock out to while tearing through leveling content like a beast. Also seems there’s a lot of Motley Crue on this one too. Just an all around fun playlist to get into. This is usually the list I’ll throw on if I’m listening to music while rocking the console games.

My endgame playlist is much more focused on specific songs and bands that help me concentrate. Having something that helps me focus so I can keep an eye on what’s going on around me and call things out is great. This list strays from the fast paced punk rock dominated list I listen to while leveling. This list has a lot of TOOL on it. I find that especially with TOOL, it really helps me focus clearly on what I’m doing without much of a distraction. Another band that tends to take up a big spot in the list is Nine Inch Nails. It’s a very metal/industrial heavy list that really gets me in the zone. A lot less random and designed to give my brain something to sink into while I focus on taking down the biggest bads in our various MMO universes.

The last one is probably the most important. Player. Versus. Player. This list is populated by a lot of balls to the wall metal that just gets me revved up and wanting to tear things to shreds. The major players I throw on this list would be bands like Slayer, Pantera and Manowar. Songs that are very aggressive and work like my own personal war drums. Nothing quite like the feeling of running into a battle with Surfacing by Slipknot playing in the background to get the blood flowing. A bonus thing that I’ve found over the years is that this PvP playlist has done for me. Cut down on my cost in keyboards. There was a time when I would completely fly into a frenzied nerd rage and break things. Usually my poor defenseless keyboard. I still get pissed off from time to time and pound my desk. Still curse into vent/mumble profusely sometimes too. This list really helps me focus on the task at hand and worry less about beating up things around me that cost money to replace. Pretty hilarious. The intention of this list, while the less breaking of peripherals is nice, is to get the blood flowing and help me channel any rage on the task at hand.

Whether it’s different things I’m doing within a game or a style of game I always find that music helps me get into what I’m doing. Gaming for me is an escape from reality and music helps me to lose myself in what I’m doing and really get immersed in what I’m playing. I still enjoy hearing the game sounds/music and usually have the master volume set to about 20%. Then I have my playlist rocking in WinAmp at about 10% volume and can still clearly everything. That is of course if I have vent/mumble on. Being able to hear the people who you’re raiding or PvPing with kinda helps too. When I’m rolling solo I usually have things turned up higher.

Listening to music definitely helps me focus and makes me better at whatever I may be playing. Some people can’t listen to music at all and find it a distraction. Some turn game sounds/music off completely and just listen to tunes. Curious to know how your gaming and music mixes if at all. Let me know!

Be sure to check out FMG on Facebook and G+ for updates and to leave comments! You can also email me at thefullmetalgamer@gmail.com any questions or comments you may have.
Thanks for reading!

-FMG-

The last couple of days Bioware had invited some guild leaders and media to Bioware Austin and get a sneak peek at the upcoming Patch 1.2.  Also known to some as the Jesus patch.  Wish I could have been there.  Patch 1.1.5 released yesterday as well which brought some cool changes.  With the amount of stuff to go over I’m not going to be able to hit everything.  I’d just like to focus on a few things. Mainly, some of the PvP changes in the latest patch and some of the Legacy stuff they shared at the Guild Summit.

First off I’ll start with what’s actually in the game now.  Patch 1.1.5.  It was deployed during the weekly maintenance yesterday.  Quite a few changes.  Most notable changes I feel are the changes to PvP.  The first is the change to damage over time abilities.  Before the patch, if you wanted to keep the other team from capturing objectives you could just DoT up enemies.  The damage would tick every few seconds preventing them from capping the objective.  Damage from Dots no longer prevents players from capping objectives.  Interesting change.  Have done a few warzones since the patch went live and didn’t actually “notice” the change.  I understand why they made the change.  It was a bit of a balance issue.  Some classes could DoT up a lot of players or a group of players very  quickly.  Some could not.  Not sure if I like it yet.  Need more time to experience it to see how I feel about it.

Another change to PvP was a respawn “nerf” to the Alderaan Civil Warzone.  The way it worked before when you died you could click the speeder to return to the fight instantly.  Which made taking over the turrets, especially the side turrets, very difficult.  Players could be killed and click the speeder and be back in the fight before you could cap the turret.  This change I really like.  I’m sure I’ll be cursing it a few times when I just want to get back to defend but it’s a good change in my opinion.  I think it will make for a lot more closer battles in ACW.  Quite a few times I’d have my team just go for the side turrets only. We would be able to hold them for the entire duration without really having to worry because we could get back to stop the cap.

The last PvP change I’ll touch on from 1.1.5 is the Ilum daily/weekly quests.  While they have made some good changes to Ilum lately it’s still not working as intended.  So in the interim while they continue to work on it, they are giving players credit towards their Ilum daily/weekly quests from warzones.  I think it’s a good change.  Some people don’t have a lot of time to play.  Perhaps the times that they are able to play, there isn’t a lot going on with Ilum. They also could be on a server that has a severe population imbalance and it’t jsut not worthwhile to go there.  This allows them to queue up for warzones to finish those quests when they do get the time to play. Some believe that with this change it gives people no real reason to go to Ilum any more until they get it to where they feel it’s “fixed”.   I kinda like it sometimes. I’ve had some pretty epic battles there. Interested to see what they have planned for Ilum in the future.

Side note about Ilum.  A friend of mine posted an interesting suggestion.  Definitely a great idea.  Perhaps simple changes like this over time can make it better.  Simple way to make Ilum better

So much to get into from the Guild Summit. I wont get into everything. What I’m most excited to get my hands on with 1.2 is the Legacy system. I play the game quite a bit. Have three level 50s at the moment and a few more alts over halfway there. I am up to around Legacy level 27. So right off the bat I’m sure I’ll be able to get some cool unlocks. They haven’t revealed all the perks that we’re going to get or what level they become unlocked. They gave us great examples of some of the things that we can look forward to. Most notably would be Sprint ability at level 1.  It’s.  About.  Damn.  Time.  I figured they would lower it at some point to at least level 10 so that you have it when you start queueing for PvP. Level 1? Even better.

They also mentioned Legacy weapons and armor that you can share between your characters. Not scaling gear like the Heirloom stuff available in World of Warcraft.  My guess would be a moddable armor set that would work like the social gear.  It becomes light, medium, or heavy armor depending on what your character uses.  The social gear at the moment is only light armor which sucks for anyone who isn’t an Inquisitor or Consular.  They will be fixing that in 1.2 from what I understand.  Let’s just hope it looks cool.  I’m not a big fan of the look of end game gear at the moment.  Have piles of moddable gear sitting in my character banks just waiting to have it as a viable option at endgame.

Another gear related thing to mention is the color matching.  The system they had in Beta for a while was removed towards the end of testing.  They wanted to build a much more robust system for it and it’s coming in 1.2.  Instead of just matching everything to your chest piece like it did in its original design, it will pick matching colors.  Not necessarily the same color.  It will allow you to toggle each piece individually.  When you first equip the item it will have its default colors showing and you can choose to match it if you don’t like how it looks.  Can’t wait to play around  with this.

They are putting in the alignment abilities, including… Wait for it… NEUTRAL!!! So for all you grey Jedi/Sith or neutral non force users, you will be able to have access to special some special abilities. Wicked cool.  There will also be Heroic abilities that you unlock once you complete chapter 3 for a class story. One of the examples they gave was Force Choke. Once you complete the story for a Sith Warrior you unlock a Force Choke ability that you can use while questing with your companion. That’s the key. With your companion. So it will not cause balance issues in Warzone PvP. You also cannot use them in Operations. Stoked to check out how this works. Bounty Hunters rocking a Force Choke? Interesting.

New character creation options will become available once you reach cap level with a certain race. This will unlock both the Republic and Imperial options for that race. Regardless of which faction you decide to create the character. It will also unlock new race/class combinations like Sith Purebood Jedi, Miralukan Sith Inquisitors etc.

There was a TON of stuff that Bioware gave us about the Jesus Patch. TON. Way to much for me to get on about without making this post a thousand pages long. For really great coverage about the presentations/Q&A from the Guild Summit and Patch 1.1.5, be sure to check out Darth Hater.  Also this weeks episode of The Republic on Gamebreaker TV has some really great discussion about some of the upcoming changes for 1.2. GBTV has recently built a whole new website that has constant gaming news updates. Be sure to check out the SWTOR section on there for even more info about all the panels from the Guild Summit and much more.

This is why I PvP

Posted: February 18, 2012 in SWTOR
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Just wanted to do a quick post today while I was working on other behind the scenes stuff for the blog.  A lot of exciting things coming soon for FMG.  Pretty stoked.  Onward to the good stuff.

I was in a Huttball with a couple guildies the other day.  Started off pretty poorly actually.  Ended up going down 3-0 in the first few minutes and it was looking pretty grim.  They weren’t really rolling over us.  We were on top of their carrier pretty well and trying our best to take away their passes.  Finally we got our hands on the ball.  We scored our second point with less than a minute to go.  The battle was pretty intense and getting those two points was no easy task.  I turned towards the middle once I saw our carrier had a clear shot for the end zone.  As soon as the ball re-spawned I grabbed it and hauled ass.  Had to fight off a few enemies and ended up by the last hazard with only about 10-15 seconds remaining.  I was on my Sith Assassin so I used my speed burst and ran right through the  fire.  Scored a point with about 5 seconds to go.  A team member picked up the ball just as time expired.  In a tie game who ever is holding the ball at the end wins.  So despite our slow start we fought back for the win.  It was pretty intense and a lot of fun.  One of the best warzones I’ve ever participated in.  Not ever single match is intense like that but when you get ones that are it really is pretty awesome.  Even if we would have ended up losing it if the other team had picked up the ball at the last second in the tie I wouldn’t have been upset.  I don’t mind losing when it’s just a hard-fought battle on both sides like that.

Which kinda brings me to the point of this post.  So many people leave a warzone if their team gets scored within the first minute or if a bomb gets planted quickly on a door on a Voidstar etc.  Which leaves the team down a person until the replacement loads in and gets into the fight which makes it harder to overcome that early slip.  If only people would realize that it’s not over until it’s over and stick it out, work together that it is possible to make a come back.  It’s a little frustrating at times.  I do try my best to get people to work together and come back when I can but when half the team leaves in the first minute or two sometimes, it can be pretty rough.

It’s not like the comeback was a total fluke and never happens.  I’ve actually had it happen quite a few times.  There was another warzone that I joined and ended up being on the opposite team of a guildie.  I joined in the middle of the Huttball match and my team was down 3-1 or 3-2 with only a few minutes remaining.  Working together with one or two of the others on my team we went after that Huttball like white on rice.  In the end we won 4-3.  I do understand that sometimes you get placed against a really good premade group and it’s almost impossible at times to really do much of anything.  That doesn’t make me want to give up.  If I see they are just rolling my team and just having their way with us, I do whatever I can to slow them down.  If they are going to win I’m not going to make it easy.  I’m going to be the biggest pain in the ass that I can and make them work for it.

Those really tight, hard-fought matches are the reason I PvP.  Win or lose, if it’s an intense battle, it’s really a lot of fun.

That’s all for now.  Thanks for reading.

-FMG-

PvP Lovin’

Posted: February 14, 2012 in SWTOR
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So I had some issues a little while ago with some of the things happening with the PvP in SWTOR. Lately, other than getting steam rolled by premades which can’t really be avoided, I’ve really been having a great time with it. Now I’m definitely not a pro PvP’er at all. I’m pretty damned good but there are definitely some out there better than me. Even when I lose a hard fought battle I still love it. Those premades that just steam roll my team can be quite frustrating at times but overall, I love it. I am kind of hoping that a lot of these premade groups will queue up for the ranked warzones once they become available. It is possible to beat them but only if you happen to be on a team that listens and works together.

Just before server shut down tonight I was doing some warzones on my level 39 Sith Assassin. Did pretty well think I only lost 1 out of the 5 or so that I was in. Was really fortunate to have gotten some of the same team members for a few of the queues. We got Alderaan Civil War twice and both times myself and another player who knew how to direct without being dicks about were in both. First time everyone was on the ball and won without really breaking a sweat. Second time we did win but it was a bit closer. We were directing people pretty well and got down a bit at first as the other team got two turrets while we only held one. Despite the other team having quite a few healers the team was able to rally and grab a second turret and we held the two for the win. Both victories because of good communication. Even if you aren’t going in to the queue with friends or guildies communication is key. With great teamwork like that it’s even possible to take down some of these indestructible premade groups.

Sometimes you get those people who just come of as total douche bags when trying to co-ordinate people. I admit that I can be that douche bag sometimes. Coming off a string of losses to the same premade group can be frustrating when all I need is one more win for my daily/weekly warzone mission. I do try to not be that guy but it really is hard sometimes. Some people are just like that all the time. With any online game you’re going to run into those kind of players. It does suck, but that is the way of things sometimes.

Since the change to put level 50 characters into a different queue than 10-49, PvP while leveling really has become a lot of fun again. My Assassin has leveled most of the way with only PvP. I’ve done my class story quests and skipped most others. The one downside to that level 50 bracket is for those fresh cap level characters. My second 50, a Bounty Hunter, was pretty much useless for a little while in PvP once I hit 50. I tried to help out as much as I could but getting 2 shotted by Battlemaster geared players was pretty discouraging. Gearing up was a little rough at first. They’ve made changes to the bags that you get PvP commendations out of that make it much easier to gear up. Before you had a chance to get a piece of gear in each bag and you always got a small amount of commendations. Now you get more commendations but a lower chance of a gear piece dropping. A much more predictable way for you to get your gear. I love the change.

In a couple of weeks prior to the change I had one piece drop in a bag and was able to get a couple more with commendations. I had worked a lot on the Assassin lately so wasn’t really doing much with my 50’s. Earlier this week I decided to gear up my Bounty Hunter. Took me 3 days to get a full set minus my main hand weapon. Was a lot of work and did spend the better part of those 3 days doing nothing but PvP, but was a lot of fun and definitely worth it.

Now, on to Ilum. Thankfully the lame ass base trading is a thing of the past. The only problem I’ve seen now is due to population imbalance. On some servers it is REALLY bad. Imps outnumber the Pubs exponentially on some. On my server Belgoth’s Beacon, Imps still outnumber the Pubs but it seems to have gotten much better than it was. I’ve taken part in some epic battles that have lasted an hour or two with at least an ops group on either side fighting for their lives. It’s not always like that.  Seems to happen a few times each day.  If there’s not enough Pubs kicking around, there’s always hunting for armament pickups in the central area to finish your daily. Kinda boring and can take some time since the other Imps on Ilum are trying to do the same thing. It may not be perfect but it’s a million times better than it was. Not getting yelled at for killing enemy players is a win in my books.

/rant

That’s all for now. May the Force server you well. Thanks for reading.

-FMG-

Lovin’ my 1.1

Posted: January 23, 2012 in Gaming, SWTOR
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So changes have come it Ilum with patch 1.1 Rise of the Rakghouls. Although when the patch first hit there was kind of a problem with the turrets preventing the opposite faction from camping the spawn area. They were not supposed to be kill-able. Instead they were and on most servers there is a faction imbalance so the poor little pubs were getting their asses handed to them over and over and over and over… Getting outnumbered 100:1 as soon as you spawn… Not fun. They were very quick to get a fix out the following morning correcting the problem with the turrets.

So as I ranted about in a earlier post, I was not happy about the players exploiting the base trading in Ilum. I felt that faction loyalty and pure PvP fun was reason enough to not base trade. Yeah you get gear faster. I don’t care. I would rather work a bit harder for it and have a lot more fun even if it takes longer.

Now in Ilum instead of taking back capture points to complete the quests you have to either kill other players or collect armaments that spawn around the center area. Whats happening on a lot of servers if a population balance issue. Most servers are Imperial favored so it can be hard to complete the daily/weekly quests and cause the Pubs to just not show up at all. I’ve found on my server that even tho the population is Imp favored that most times I’m able to get into some scraps with those filthy Pubs. There’s not a ton of them around all the time but I’ve had a few times in the last few days where we’ve had a good solid groups on either side throwing down pretty hard. It was cool to actually see some PvP in Ilum. Much fun was had for all. They are working on making more improvements for Ilum but I think that it’s a step in the right direction.

In patch 1.1 they also threw level 50 characters in their own Warzone bracket. Epic. The bolstering system works great but the Expertise stat made it impossible for lower level characters to have any chance to take out a well geared 50. Since the patch I have done PvP on my level 50 characters and on my lower ones. My Inquisitor is pretty decently geared in mostly Champ gear. Hold my own pretty well. Specced as a healer so can put up some pretty solid healing numbers. Different story on my Bounty Hunter tho. No PvP gear yet so despite my decent damage output and heavy armor I get rolled so hard. Have had extremely terrible luck with those champ bags so far. Think I have gotten about 6 or 7 on her so far and all I’ve gotten was an ear piece. It’s gonna be a rough go… The plus about being stuck with all 50s is I don’t have to worry about being on a team with one or two 50s and the rest lowbies versus a fully geared 50 premade. Getting tossed against a 50 premade still happens but you at least have a bit of a better chance when you’re with all cap level characters.

Now going to the lower levels. I’ve done quite a bit of PvP on my Imperial Agent Sniper who is sitting around 20 right now. Before 1.1 I was having a pretty brutal time in PvP getting destroyed. Sometimes 2-3 seconds into a fight. Done. Brutal… Now that the cap level has their own bracket I’m having just as much fun in PvP as I was early on before there was a bunch of 50s with a ton of expertise. PvP was starting to get pretty painful while leveling there for a while… Glad that the 50 bracket has reminded me what I loved about SWTOR PvP.

So overall on the PvP side of things I’m really happy with patch 1.1. PvE side – They fixed that green glowy healing bug I mentioned before. Wewt! I’ve not done the Rise of the Rakghouls Flashpoint yet so I can’t share anything about that yet. This coming week I’m going to try and get more into the level 50 and hard mode Flashpoints. Having a good time leveling alts and doing PvP while I wait for a couple fore friends/guildies to hit cap for Ops as well. Everyone I am playing with is having a great time with the game thus far and really looking forward to the upcoming content patch in March. A video uploaded on the SWTOR website shows things like customizable and scalable UI, Guild Banks, Legacy rewards. Looking forward to it.

Thanks a lot for reading.  Sorry for the delay on the posts this past week.  It’s been a very strange/rough week.

-FMG-

So I hit 50 on my Sith Inquisitor a few days ago. Yay me. The class story was awesome and I’m really happy with it. Everything so far in the game I am enjoying. Yes there are bugs and glitches that need to be fixed. That will come with time. Such is the world of MMOs. Things get fixed. Other things break. Overall Bioware has given us a really awesome game. The one bug that I would like to see fixed the most actually is one on my Bounty Hunter. After getting heals from Mako it leaves the green glow on my character. Kind of annoying and I have to re-log to fix it. Nothing major. I just enjoy looking at how bad ass my characters look and it’s hard to look cool when I’m glowing green. Whatever. I’m sure it will get fixed. GG so far Bioware. GG.

What I wanted to get into today was one thing about the game that literally had me in a rage. Ilum. Ilum and the lazy base traders. For those that don’t know, Ilum is a planet that has a Player versus Player area(even on PvE servers) where you have to take control points form the other faction. There are daily and weekly quests that require you to capture the points. What people are doing is standing side by side with the other faction, taking turns capturing the points so they can complete their weekly quests. In my opinion, that’s extremely lame. What’s even worse is when I went in to this PvP area, on a PvP server and got yelled at when I attacked the opposing faction. By my faction. Really… Really? REALLY? I mean come on.

Now maybe there does need to be a little more reward or incentive for these lazy people to actually WANT to kill the other team. I read in a post by Gabe Amatangelo the other day that they will be adding player kills to the quest requirements which is cool. They will also be adding valor reward buffs for controlling points that will reward valor for killing other players. While I am excited to see these changes, isn’t stomping a mud hole in another player reward enough? It is for me. I know there are others out there that feel the same. What ever happened to faction pride and just beating the hell out of the other team for no other reason than tea bagging them or jumping up and down on their corpse while you laugh? This whole standing around chatting with the other faction while trading control to finish your weekly is ridiculous. It’s not bad game design by Bioware. It’s laziness of players who want nothing more than have things handed to them with the least amount of effort as possible. So what if it takes you a week to complete your weekly… IT’S A WEEKLY QUEST! Also you advance the war effort when killing the other team. Don’t know if people realize this. So even though I play on a PvP server I get yelled at by my fellow Imperials if I try to kill the Republic scum. Even on the population imbalanced servers where there are only a few Republic showing up right now, give it time. The population issues will sort themselves out.

I just wish these people would stop exploiting. Yes I said it. In my opinion it’s exploiting. This is where my dilemma comes about. I have not been exploiting Ilum. Therefore I am so far behind when it comes to my PvP gear that even though I am at 50 I get 2 shotted by most other 50s because they are in full champ gear. Now if I want to stay competitive and have a shot in warzones I need to catch up. Base trading is a lame exploit. I don’t want to. It’s looking like I might have to if I want to have any chance at all to stay alive for more that 3 seconds. Anyone who says that Ilum is boring and broken is wrong. Ilum can be great. In fact this morning I went there to check things out and see how things were. There were a few Pubs rolling around capping all the points. I was running around trying to recap as much as I could. I was by myself in my terrible gear and there was 3 of them. Pretty decently PvP geared. They would catch me recapping points and totally merc me. Even though I died about 5 times rolling around trying to complete my daily, it was so much fun. Having to run around and watch out for the Pub players knowing if they caught me I was done for was pretty intense. I can imagine how fun that would be even with larger groups of people rolling on either side. Even with about 5-10 people on each side would be awesome.

Seriously though… What ever did happen to faction pride and sense of accomplishment when you earned something? Let’s just all get along and kill each other like we are supposed to. It’ll be fun. I promise.

/rant

Thanks for reading folks.
-FMG-

-Hit 1000 views on the blog on December 31st! Thanks for the support! Hope you enjoy the posts. I love writing them. Thanks again.-